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Module 5 – Gaming and using materials in youth work

  • Overview
  • Country Situations
    • Austria
    • Germany
    • Italy
    • Spain
    • Turkey
  • Module 1 – Youth Information outreach to disadvantaged groups
    • — Unit 1.1
    • — Unit 1.2
    • — Module 1 – Quiz
  • Module 2 – Digital Youth Information and Counselling
    • — Unit 2.1
    • — Unit 2.2
    • — Module 2 – Quiz
  • Module 3 – Youth Participation and Empowerment
    • — Unit 3.1
    • — Unit 3.2
    • — Module 3 – Quiz
  • Module 4 – Planning & Management
    • — Unit 4.1
    • — Module 4 – Quiz
  • Module 5 – Gaming and using materials in youth work
    • — Unit 5.1
    • — Unit 5.2
    • — Module 5 – Quiz
  • Validation of Competence Developments in Youth Work
    • The validation system LEVEL5
    • The competence framework for youth work
    • Assessment Methods
    • Documenting competences
  • Forum
  • Feeback questionnaire

Module content overview

The first unit explains the definitions of to support youth workers in developing competencies for learning-based work and applications planning. 

Module objectives:

  1. To enable the participants to discover this approach on the theory of “learning and experiential learning”
  2. To provide information on gamification
  3. To enable the participants to get to know some gamification methods and tools

Module Overview

Unit 5.1 Gamification and Learning & Active Learning & Experiential Learning
Unit 5.2 Gamification Methods & Tools

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