Module 5 – Gaming and using materials in youth work

Module content overview

The first unit explains the definitions of to support youth workers in developing competencies for learning-based work and applications planning. 

Module objectives:

  1. To enable the participants to discover this approach on the theory of “learning and experiential learning”
  2. To provide information on gamification
  3. To enable the participants to get to know some gamification methods and tools

Module Overview