Module 5 – Gaming and using materials in youth work Overview Country Situations Austria Germany Italy Spain Turkey Module 1 – Youth Information outreach to disadvantaged groups — Unit 1.1 — Unit 1.2 — Module 1 – Quiz Module 2 – Digital Youth Information and Counselling — Unit 2.1 — Unit 2.2 — Module 2 – Quiz Module 3 – Youth Participation and Empowerment — Unit 3.1 — Unit 3.2 — Module 3 – Quiz Module 4 – Planning & Management — Unit 4.1 — Module 4 – Quiz Module 5 – Gaming and using materials in youth work — Unit 5.1 — Unit 5.2 — Module 5 – Quiz Validation of Competence Developments in Youth Work The validation system LEVEL5 The competence framework for youth work Assessment Methods Documenting competences Forum Feeback questionnaire Module content overview The first unit explains the definitions of to support youth workers in developing competencies for learning-based work and applications planning. Module objectives: To enable the participants to discover this approach on the theory of “learning and experiential learning” To provide information on gamification To enable the participants to get to know some gamification methods and tools Module Overview Unit 5.1 Gamification and Learning & Active Learning & Experiential Learning Unit 5.2 Gamification Methods & Tools